
TBernard FILM Site
Media Language
29-8-2016
-
Denotation and Connotation
-
Denotation is what you can literally see
-
Connotation is more complex, it also requires you to see the hidden meaning and messages.
31-8-2016
Semiotics-The study of symbolism and SIGNS.
SignsA
-
Something that represents something else
-
In media symbols is called signs or signifiers
Fonts
-
Formal and Informal makes a huge difference.
-
Handwriting fonts
SERIF FONTS
SANS SERIF FONTS
Busy means the design is packed.
PALETTE MEANS COLOUR
​
15-9-2016
PHOTOGRAPHY
Shallow focus
Blur out the backgroun
Foreground,Midground, Background
Subject off-centre
Direct/Indirect address
Leading Lines
Pyramind Composition
Repetition
Reflection
Rule of 3rds
Always put the subject(s) on the power lines or points
FRAMING-Take a photo of something through something
FILL THE FRAME
VISUAL HIERARCHY-What do you look at first.
MISE EN SCENE-Setting the scene
LOW ANGLE SHOT
Mid Shot
Long/Wide Shot
Eye Level Shot
Low Level Shot
High angle Shot
New Location-Wide Shot
Pan Shot- Moving around the camera side to side
Contracting-moving forwards into the subject
NEVER ZOOM!!!!!!!
FILM POSTERS:
Eg. MEAN MACHINE
Genre
Narrative
Graphology
Institutions
Composition
Negative Space
(Z SHAPE INFO.)
Name of the film
Narrative Image
Icons/Signs
Plot-Football
Location-Prison
Characters
Studying Film:
Eg. GRIMM
Wide shot
Mid shot
track
mid shot
eagle eye
close up
close up
Different types of shots:
Establishing shot
Extreme high angle
Diagonal pan
Mise-en-scene
Shot-reverse shot
over the shoulder shot
Audio:
Music/Score
dialogue
Foley sounds
Ambience
Synchronous
Non-Synchronous
Diegetic
Non-Diegetic
Shot reverse shot
Ambient sound
Second Example:
Reaper
Audio:
Music-Non-diegetic
Dialogue-Some synchronous some not
Ambience sound-glass, walking
TV sound-Non diegetic,Foley
shots:
Occasionally follows characters
most of them are mid-shots or close up shot
NARRATIVE:
Opposition
Conflict
Characters
Plot
Location
Equilibrium
Disequalibrium
New Equalibrium
Binary Opposition
Todorov's Theory
Enigma Code
​
FILM POSTERS:
Eg. MEAN MACHINE
Genre
Narrative
Graphology
Institutions
Composition
Negative Space
(Z SHAPE INFO.)
Name of the film
Narrative Image
Icons/Signs
-
Plot-Football
-
Location-Prison
-
Characters
Studying Film:
Eg. GRIMM
Wide shot
Mid shot
track
mid shot
eagle eye
close up
close up
Different types of shots:
-
Establishing shot
-
Extreme high angle
-
Diagonal pan
-
Mise-en-scene
-
Shot-reverse shot
-
over the shoulder shot
Audio:
-
Music/Score
-
dialogue
-
Foley sounds
-
Ambience
-
Synchronous
-
Non-Synchronous
-
Diegetic
-
Non-Diegetic
-
Shot reverse shot
-
Ambient sound
Second Example:
Reaper
Audio:
-
Music-Non-diegetic
-
Dialogue-Some synchronous some not
-
Ambience sound-glass, walking
-
TV sound-Non diegetic,Foley
shots:
-
Occasionally follows characters
-
most of them are mid-shots or close up shot
NARRATIVE:
-
Opposition
-
Conflict
-
Characters
-
Plot
-
Location
-
Equilibrium
-
Disequalibrium
-
New Equalibrium
-
Binary Opposition
-
Todorov's Theory
-
Enigma Code
-
Narrative Arcs
-
Continous Narratives
-
Blocked Narratives
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​
​​
​
​