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Media Language

29-8-2016

  • Denotation and Connotation

  • Denotation is what you can literally see

  • Connotation is more complex, it also requires you to see the hidden meaning and messages.

31-8-2016

Semiotics-The study of symbolism and SIGNS.

SignsA

  • Something that represents something else

  • In media symbols is called signs or signifiers

Fonts

  • Formal and Informal makes a huge difference.

  • Handwriting fonts

 

SERIF FONTS

SANS SERIF FONTS

 

Busy means the design is packed.

 

 

PALETTE MEANS COLOUR

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15-9-2016
PHOTOGRAPHY
Shallow focus
Blur out the backgroun
Foreground,Midground, Background
Subject off-centre
Direct/Indirect address
Leading Lines
Pyramind Composition
Repetition
Reflection
Rule of 3rds

Always put the subject(s) on the power lines or points
  

FRAMING-Take a photo of something through something

FILL THE FRAME

VISUAL HIERARCHY-What do you look at first.

MISE EN SCENE-Setting the scene

LOW ANGLE SHOT

Mid Shot

Long/Wide Shot

Eye Level Shot

Low Level Shot

High angle Shot

New Location-Wide Shot

Pan Shot- Moving around the camera side to side

Contracting-moving forwards into the subject

NEVER ZOOM!!!!!!!

FILM POSTERS:

Eg. MEAN MACHINE

Genre

Narrative

Graphology

Institutions

Composition

Negative Space

(Z SHAPE INFO.)

Name of the film

Narrative Image

Icons/Signs

Plot-Football
Location-Prison                             
Characters

Studying Film:
Eg. GRIMM

Wide shot
Mid shot
track
mid shot 
eagle eye
close up 
close up 

Different types of shots:
Establishing shot
Extreme high angle
Diagonal pan
Mise-en-scene
Shot-reverse shot
over the shoulder shot
Audio:
Music/Score
dialogue
Foley sounds
Ambience 
Synchronous
Non-Synchronous
Diegetic
Non-Diegetic
Shot reverse shot
Ambient sound

Second Example:
Reaper
Audio:
Music-Non-diegetic
Dialogue-Some synchronous some not
Ambience sound-glass, walking
TV sound-Non diegetic,Foley
shots:
Occasionally follows characters
most of them are mid-shots or close up shot
NARRATIVE:
Opposition
Conflict
Characters
Plot
Location
Equilibrium
Disequalibrium
New Equalibrium
Binary Opposition
Todorov's Theory
Enigma Code

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FILM POSTERS:
 

Eg. MEAN MACHINE

 

Genre

 

Narrative

 

Graphology

 

Institutions

 

Composition

 

Negative Space

 

(Z SHAPE INFO.)

 

Name of the film

 

Narrative Image

 

Icons/Signs

 

  • Plot-Football

  • Location-Prison                             

  • Characters

 

Studying Film:

Eg. GRIMM

 

Wide shot

Mid shot

track

mid shot 

eagle eye

close up 

close up 

 

Different types of shots:

  • Establishing shot

  • Extreme high angle

  • Diagonal pan

  • Mise-en-scene

  • Shot-reverse shot

  • over the shoulder shot

Audio:

  • Music/Score

  • dialogue

  • Foley sounds

  • Ambience 

  • Synchronous

  • Non-Synchronous

  • Diegetic

  • Non-Diegetic

  • Shot reverse shot

  • Ambient sound

 

Second Example:

Reaper

Audio:

  • Music-Non-diegetic

  • Dialogue-Some synchronous some not

  • Ambience sound-glass, walking

  • TV sound-Non diegetic,Foley

shots:

  • Occasionally follows characters

  • most of them are mid-shots or close up shot

NARRATIVE:

  • Opposition

  • Conflict

  • Characters

  • Plot

  • Location

  • Equilibrium

  • Disequalibrium

  • New Equalibrium

  • Binary Opposition

  • Todorov's Theory

  • Enigma Code

  • Narrative Arcs

  • Continous Narratives

  • Blocked Narratives

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